Category Archives: Paladin

Analysis of Crusader Build

DNB: I would like to emphasize that this build is extracted from the Korea event, and it is not meant to be an exact 100% good skill build. As you can see from the title, it is an analysis.

Before going into analysis of the Top Crusader Build, as usual, I will show the description of the 3 new skills first. Credits to chaose5 from MMOsite.

  • Justice Power: In a certain duration, phy attack is increased by 22% int while mag attack is increased by %22 str at Skill Lv2. Duration 25 sec, CD 30sec.
  • Holy Cross EX: increase 50% damage and AOE of Holy Cross.
  • Hammer of Jugdement: Throws a hammer in front to deal damage. Phy dmg 180.6%+1472, Mag dmg 180.6%+ 1262 CD 15sec at skill lv 1. Light elemental attribute.

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Analysis of Top Guardian Build (From Korea)

DNB: I would like to emphasize that this build is extracted from the Korea event, and it is not meant to be an exact 100% good skill build. As you can see from the title, it is an analysis.

Before going into analysis of the Top Guardian Build, as usual, I will show the description of the 3 new skills first. Credits to chaose5 from MMOsite.

  • Guadian Force: Consume 3 “defence tokens” collected to activate.  Phy damage 330.4%+1094  to surrouding target and give party members a protection barrier that will absorb damage up to 16410 damage at Lv2. Maximum duration of the barrier is 15sec. CD is 45sec.
  • Auto Block EX: When attack is blocked successfully, a “defence token” will be gathered.  Each “defence token” increase 2% str and 2% int up to the maximum of 10 tokens.
  • Justice Crash: Jump and smash down to deal phy dmg 472%+1906 at skill lv 1. CD is 33sec. Invincible while casting.  Can be activated in air by pressing spacebar. 100% chance to stun the target but will not deal critical damage.

Guide on Paladin Skill Build

Welcome to the Guide on Paladin Skill Build.

There are many types of Paladin skill builds available, depending on which skills to prioritize. In my skill build shown below, you will see that I prioritise more on defense and the party’s survivability. I have used up all the SPs available as these are the skills I would add for my Paladin. Nevertheless, I will be discussing about all the skills that you will be the one to decide which is better for you.

On the Physical Track, there is more defensive skills in which Physical Paladins will attack using mainly Armor Break, Half Turn Kick and Direct Kick. The DPS is ensured when dealing with single targets like Nest Bosses. On the Magic Track, there Read the rest of this entry