Guide on Mercenary Skill Build

Welcome to the Guide on Mercenary Skill Build!

While I was fiddling with the skill simulator for a lv 50 build, I realised I forgot to share a tip with you all. If you want to refrain from using real cash to buy skill reset, please do think twice before increasing any skills to a higher level. You may discover that you need SP here and there for your 2nd advancement skills pre-requisite but you have already wasted. So either save your SP or plan out a lv 50 build properly. =)

In this guide, I will be using a lv 40 Axe Hybrid Mercenary Skill Build. Personally, I am quite a fan of Cabal Online previously. For those who know about the game, you must know about one of the skills of the warrior class => Whirlwind. For DN, mercenary has whirlwind skills too! Shikai and Bankai mode =D

Well, I guess the intro is a bit long =X. So now, a point to note is that Mercenaries have no magic or physical build difference. All their skills are based on physical attack. And this is also a good class for both PvP and PvE. However, there are really many skills for Mercenaries so you have to give and take. You may want to shift some SP from attack skills to defensive skills for higher survivability.


  • High Spammability – You will many skills to spam most of the time. This feels more exciting compared to the situation if you need to wait long time for your skills to cool down.
  • Able to learn many useful skills including the various howls which benefit either yourself or the whole party member within the vicinity.


  • Low Mana – The reason is the same as physical Swordmasters. Since your equipment will be based on the Bear stats and not Wisdom, your mana pool will be low. Hence, you may need heraldry plate for MP or a MP regen item to cover this issue.
  • One of the Discriminated Class – Despite the usefulness of a Mercenary, many people still favour the other classes more, like Paladins, Clerics, Force User and Bowmaster. You may find yourself having some difficulties getting into harder nests. However, you don’t have to worry much if you have a group of friends with you or you’re in a helpful guild.

Take note that the English names of the skills are taken reference from mmosite, hence the names may contradict what we have in Dragon Nest SEA. Here’s the link in which you can compare the name to the skill icons. I will update this once the information is being released in Open Beta. Link here MMOsite Warrior Skill List

If you need to use the simulator to come up with your own build, it is at the Resources Tab of this blog.

Warrior Skills

  • Impact Punch and Heavy Slash – 2 very low damage skills. Leave them at pre-requisite will do. They can be used as filler skills while you spam other high damage skills due to their fast casting time. They are extremely useful in PvP as well to keep your enemy in the air.
  • Tumble – Max it for faster cool down time so that you can avoid mobs better.
  • Rising Slash – Put this at lv 6 at least for execution of 2 hits. Very useful in both PvP (air combo) and PvE. In PvE, you can chain Rising Slash with Aerial Combo. I increased this skill to high level due to excess of SP and wanting to use up all SP just for the sake of it =D. You can save them for 2nd advancement if you want.
  • Drop Kick – Very important skill in PvP for air combo as well. Not really useful in PvE.
  • Sweeping Kick – Up to you if you want it or not. Basically, its just a front AOE normal physical sweeping kick to enemies in front but the damage is low. Not used often.
  • Soccer Kick – Lv 1. Not worth adding this high.
  • Dash – Max it for higher movement speed.
  • Impact Wave – There’s no need to add because it is a magic type skill. Being a hybrid, you can spam skills. You won’t have much chances to use this as well.
  • Circle Break – Physical type attack which can break enemy’s defense. Lv 1 if you want this skill. If not, you can ignore it.
  • Highlander – A skill which requires no skill point to learn and yet VERY IMPORTANT. When used, you will get a buff which prevents you from dying. It works like this. With the buff on, even if the boss will KO you, your HP will still be left with 1.
  • Relieve – Added till lv 2 to remove 2 negative buffs on yourself. Some people prefer to add till lv 4 for lower cooldown. Normally, we rarely get debuffed from 3 skills or more so some people prefer lv 2. Personal preference.
  • Aerial Evasion – In this case, it is maxed at lv 3. You can choose to lower it if you find you can survive with longer cooldown for this skill.
  • Wake-up Attack – A must-learn skill. Used when you are knockdown-ed. Use it at the correct time to recover.
  • Physical Mastery – Personal preference whether you want to add or not.
  • Mental Mastery – Skill that increases your Mana pool. Even though the % is not a lot, I still maxed this because Mercenaries have low MP and also due to excess SP.
  • Mental Training – Maxed for regen purposes even though the % is not a lot. Same reason as Mental Mastery.


  • Stomp – Fast cast skill. If you’re advancing as a Barbarian, you will need to raise this skill to high lv. I don’t think the slow effect from this skill affect bosses so it is not really worth raising this high. Damage increment is not significant.
  • Flying Swing – Pre-requisite will do. Raising to higher level for Destroyer. This skill has quite a long cast time so it is susceptible to interruption. However, the good point is you get damaged 70% lesser during the casting and you can throw mobs/players in the air but not on bosses.
  • Taunting Howl – Increasing your threat and reducing the mob attacking abilities. Some people raise this high for better debuff. However, I chose to leave it at pre-requisite because I do not want to steal aggro from Paladins since they are the main tank. Even though Mercenaries have Iron Skin, undeniably Paladins are still the wanted tanks because of their lv 40 defensive ultimate skill and some other defensive skills as well. Furthermore, they can taunt and have high threat-generating skills as well.
  • Demolition Fist – Pre-requisite.
  • Punishing Swing – Pre-requisite.
  • Battle Howl – Pre-requisite as well. Buff teammates physical attack, critical and fainting values. Personally, I left it at pre-requisite because not all teammates benefit from physical attack buff though the critical+fainting values are useful. IMO, SP is used better elsewhere.
  • Circle Swing – Wide AOE skill which knockbacks mobs. Pre-requisite.
  • Circle Bomber – Throws enemies a distance away from you into the air. Pre-requisite.
  • Disenchanting Howl – Removing your enemies’ beneficial buffs and silencing them. Silence doesn’t work on nest bosses (Im not sure about this. Seems that it works on Sea Dragon Boss that’s why Mercenaries are wanted in Sea Dragon Nest?). Pre-requisite here though.
  • Iron Skin – 16 seconds buff which reduces 40% damage received. One of the best skills for Mercenaries. Maxed.
  • Whirlwind – Undeniably, one of the best damage skills. Maxed. Or you may want to transfer to Rolling Attack if you want.
  • Rolling Attack – One of the best DPS skill if all your hits manage to hit the enemy. You need to position yourself properly. On smaller mobs, a larger portion of the hits for this skill tend to miss. So Whirlwind tend to be more efficient. In this build, I made it lower so that I can add Crisis Howl.
  • Panic Howl – Teammates receive superarmor and higher physical defense. Damage received is reduced as well. Pre-requisite.
  • Dash Upper – Throws enemy into the air. Activated by left clicking after dashing. Quite useful in PvP. Lv 1.
  • Crisis Howl – Must-learn skill. When you are being attacked and not movable, this skill will help you gain back mobility. Lv 1.
  • Soccer Kick Combo – A useful skill to chain your combo count. Lv 1.
  • Toughness – Maxed for higher physical defense.
  • Whirl Typhoon – Insane version of Whirlwind with invulnerable status. However, this skill is not amazing in terms of damage. It is more for crowd control. Useful in both PvE and PvP.
  • Gigantic Bomber – Not invulnerable status. Damage is quite good.
  • Devastating Howl – No longer a lv 40 ultimate skill but it is still a very good one. Lv 1 will do. One point to take note is that if you see this skill having around 5 second duration on videos, it is the old version. Since it is no longer an ultimate skill, the duration is reduced to around 2 or 3 seconds.

Okay. I hope the skill guide is informative for you. Feel free to comment below and give me suggestions. Thanks!
Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.

Posted on July 27, 2011, in Mercenary and tagged , , , . Bookmark the permalink. 38 Comments.

  1. I think this is one of the most significant info for me. And i am glad reading your article. But should remark on some general things, The site style is ideal, the articles is really nice : D. Good job, cheers

  2. Thanks for the guide, I would be lost if I had not found it on google. 😛

    I was wondering what your skill rotation was, I cant seem to get any combos above 80.

    • Actually the number of combos depend on situations. If you are dealing with mass mobs, a simple Whirlwind would have generated a very high combo count. I would assume that you are talking about high combo count on a single target. One tip will be to include normal attacks in ur rotation while your skills are in cooldown. Skills like Whirlwind and Whirl Typhoon will help generate a high combo count as well but Whirl Typhoon has low damage. The main objective is to consistently able to hit the target.

      Unlike WoW, there isn’t really a specific rotation for dps. You have many supportive skills like iron skin for def buff or even howl to debuff monsters. While you are recasting to maintain your buffs on or even tumble to avoid damage, you will break your combo count. Skills with longer cast time have a higher tendency to break combo count as well.

      In this video, you can see that he reaches 80 combo by using Whirlwind and Whirl Typhoon. But I think using the ultimate skill in this case is just for show because the damage is not great and the boss cannot be disabled. He may probably be just utilizing the invulnerable status only. In my own opinion, able to deal a high combo count isn’t really something to pay attention to, maybe for show. The main thing is to avoid damage and able to hit the target. As long as you can kill the monster, you are done =)

  3. I know this some kind of off topic but can i ask for a recommended set for a mercenary although DN Sea has level 24 cap only, is iron wall set worth it?

    • What I think is the prefix for item isnt that important at low levels. However, if you want to know more about item prefix, do check out my blog post about item prefix effect (armor). Refer to the conclusion part if you find the wall of text too hard to digest =D It talks about various examples with Life or Iron Wall prefix.

  4. I was wondering whats a build just for pve?

    • For pure PvE, you can ignore skills like Dash Upper and Soccer Kick Combo. You can use those SP on Taunting Howl, Battle Howl, Panic Howl and Rolling Attack.
      Do note that the build I show may not be the one I will use definitely if I were to make a Mercenary. It is one that I came up with just to show as a reference. After reading from many other sources of info, my build has changed.

  5. i was wondering.. which weapon would you recommend for mercenary? hope you can enlighten me.. thanks 🙂

  6. A rumored question. Will taunting howl at level10 (-20% debuff) stack with devastating howl (-80% debuff) to create a -100% debuff? O.o

  7. hi if im using that build and axe for wepon what stats shoul i use is it str or agi ?

  8. what heraldy skill plates do you recommend? is it worth to invest gold on premium taunting howl skill?

    • I am not sure of the heraldry skill plates that you can use but taunting howl’s plate is definitely not worth it. Think of which are the main skills that you use and which plate will make them useful. Example, Whirlwind plate for damage but at the moment, lv32 cap is not out yet.

  9. hmm,
    im planning to create a merc, i think im going to follow this.
    , i`ll feedback later.

    quick question, above guide is for AXE type? and is this best for PVP mode?


  10. awwp.. sorry,
    follow up question,
    what i mean is thus the weapon matter in this guide? axe or hammer? w/c is better? hahah

  11. Let’s say I want a full Axe Merc..Do I just ignore the right side and concentrate on what matters? (In this case, all of the Axe skills.)

    • Whoops, I didn’t read the skills properly. I thought the right side skills can only be used by hammers.. /fail. Nvm.

  12. Can i ask for lvl 50 right there is these three skill how many sp will be needed to max all?

  13. T__T i though this guide is for PVP type axe!

    anyways.. can you post a skill build for PVP type axe thanks ^^

  14. Hi!why some mercenary use hammer for PVP?as you can see the stats of hammer is not good enough…:p

  15. hammer has a faster attack speed than axe? so mercs use hammers on pvp?


  17. Am I missing something or does what you say about the skills not match up to the build’s tree picture?

    Like you say get Rising Slash to lv5 but in the picture it’s lv13. Confused.

    • Thanks for correcting me. I think I made a mistake in the description. As mentioned, the excess SP was put into Rising Slash so it is at level 13 in the build. They can be put into Heavy Slash too.
      I have already confirmed that level 6 is the requirement to execute 2 hits so I will edit the guide.

  18. do you have some hammer type merc build ? .. how about heraldrys ? what do you prefer for mercenaries/destroyer

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