Stats Weightage for All Classes
A guide written by Syncness from DragonNestSource Forum and I take no credit for this. Just for sharing if anybody wants to know. Basically it shows exactly what each stat, Str/Agi/Int/Vit, gives. You will be able to consider which stat you may want to prioritise.
[Warrior]
- 1 STR = 0.5 pDMG, 2.5 stun, 3 para, 3 para resist
- 1 INT = 35 MP, 0.5 mDMG, 0.8 mDEF
- 1 AGI = 0.25 pDMG, 3.5 crit, 10.5 crit resist
- 1 VIT = 30 HP, 0.6 pDEF, 2.5 stun resist
[Archer]
- 1 STR = 0.25 pDMG, 2.5 stun, 3 para, 3 para resist
- 1 INT = 35 MP, 0.5 mDMG, 0.8 mDEF
- 1 AGI = 0.5 pDMG, 3.5 crit, 10.5 crit resist
- 1 VIT = 30 HP, 0.6 pDEF, 2.5 stun resist
[Cleric]
- 1 STR = 0.5 pDMG, 2.5 stun, 3 para, 3 para resist
- 1 INT = 35 MP, 0.5 mDMG, 0.8 mDEF
- 1 AGI = 0.25 pDMG, 3.5 crit, 10.5 crit resist
- 1 VIT = 30 HP, 0.6 pDEF, 2.5 stun resist
[Sorceress]
- 1 STR = 0.15 pDMG, 2.5 stun, 3 para, 3 para resist
- 1 INT = 35 MP, 0.75 mDMG, 0.8 mDEF
- 1 AGI = 0.3 pDMG, 3.5 crit, 10.5 crit resist
- 1 VIT = 30 HP, 0.6 pDEF, 2.5 stun resist
[Stats in a table]
Credits to Dutch: Stat weights for all classes
Link to the forum.
Posted on September 4, 2011, in General and tagged Dragon Nest, Stats. Bookmark the permalink. 8 Comments.
erm what’s delay? o.O
I didn’t notice that =D. You may want to ask this in that thread. The link is provided in this blog post.
Delay = Para
hey question what would u go with for sm hybrid? http://oi55.tinypic.com/2rfbpt1.jpg
so… there’s no stats that improves mana regen?
If Im not wrong, INT improves mana regeneration.
Your mana regen goes up naturally each level. Alternatively there’s mana regen potential and eventually a mana regen skill that’s based off your max MP.
so what gives more dmg, 0.5 Physical dmg or 0.25 Physical dmg?