Paladin Heraldry Plates

What are the suitable Heraldry Plates for Paladins? As you know there are both Stats-based Heraldry and Skills-based Heraldry. I would not be talking about ALL the plates available, but just what I consider is good for Paladins, and some other possible alternatives.

Note: I do not have the names of all the Heraldry Plates from DN SEA. I will be using my own translation from the CN/TW servers. Nonetheless, I will explain what the plate does, so you will roughly get the idea which Heraldry Plate it is.

Firstly, let’s talk about Stats-based Heraldry. The most important few plates would be

  1. Fatal – Increases your Critical Chance by a certain amount. I believe all attack classes will use this plate as one of their 8 choices. Critical ignores defense, so that is what makes Critical so important. Being an Agility class, this Heraldry amplifies the Critical stat by a larger amount compared to other classes.
  2. Physical Attack/Magic Attack – Depending on the build you are using for your Paladin, pick one of them. This amplifies your attack stat by a huge margin. Being Hybrid, you can choose to use them both at the same time, but you would have to sacrifice another Heraldry for it.
  3. HP – Increases your HP by a certain amount. Paladin with the Avatar skill can get his HP up to a very high amount, and this amount can be used to increase the amount of heal you do with your Heal skill. When you are using HP/Vitality equips, this plate will increase your HP by a lot more.
  4. Bear/Wisdom – Increases your Strength/Intelligence Stat by a certain amount. Depending on whether you are going for Crusader or Guardian, pick either one or both of them. Using this will increase your physical and/or magic attack by a good margin.
Subsequently, these are the possible plates that I would pick.
  1. Vibrancy – Increases MP regeneration. There are times when I often run out of MP after spamming my skills through dungeons. This plate helps me to continue attacking without worrying.
  2. Vitality – Increases your Vitality Stat by a certain amount. This would increase a little of your HP and Defense, UNLESS you are using equipment that boost Vitality by a huge margin. Then, this plate will increase your HP by a huge margin.
  3. Undaunting – Increases your Paralyze Resistance Stat by a certain amount. This reduces the chance of you getting hit to a state in which you won’t be able to move for a slight duration

Credits to Tanya: In order to play well in the Sea Dragon Nest, Physical Paladins or Guardians will have to use the following 8 Heraldry Plates. Physical Attack, Physical Defense, Magic Defense, Final Attack, MP Regeneration, Strength, HP, Vitality.

When you are really rich, try to get yourself a 3-stat Heraldry Plate. If you have ever gotten one in CBT, you would have seen a Stat Heraldry giving you a random additional stat in it. When a good additional stat is imbued within a good Heraldry Plate, it would usually cost a bomb. Either use it, or sell it for gold!

Secondly, for Skills, they are

  1. Half Turn Kick/Holy Kick – Must-have for Physical Paladins. Pick the cast time reduction choice in the Heraldry Production. You will understand what hurricane kick really is when you use both of the plates.
  2. Provocation – Increases the duration of Provocation. Pick the duration increase choice in the Heraldry Production.
  3. Smite – Arguably a must-have for ALL Paladins. Smite is one of the main DPS skill for any paladins. Pick the damage increase choice in the Heraldry Production. You may not learn Smite when 2nd job comes, so pick this plate if you are going for Crusader instead of Guardian.
  4. Armor Break – Arguably a must-have for Physical Paladins. Armor Break is a good DPS skill with fast cooldown. Pick the damage increase choice in the Heraldry Production.
  5. Divine Avatar – Increases your Divine Avatar duration by 4 seconds. Pick the duration increase choice in the Heraldry Production.
  6. Holy Cross – For Crusaders, to amplify their EX skill. Pick the damage increase choice in the Heraldry Production.
  7. Lightning Charger – Similarly for Crusaders. Pick the damage increase choice in the Heraldry Production.

Feel free to drop any comments below.

PS: I will update the names once OBT is out.

Posted on July 21, 2011, in Paladin and tagged , , . Bookmark the permalink. 16 Comments.

  1. For the “hurricane kick” do I need to get both half turn kick and direct kick or just one of them is good enough?

    • I would say getting both would ensure the maximum possible single target DPS output, which is also the “hurricane kick” that I am referring to. If you find other skill plates better, such as Smite and Armor Break, you can pick them over 1 of the kicks.

  2. Alright thanks a lot for the info. Keep up the good work man :]

  3. is 4 the 4 second increase worth it for divine avatar when i could have half turn, direct kicks, armor break, and smite?.

  4. For the Armor Break skill plate…would the cooldown plate be better suited for pvp than the damage?

    • In my opinion, 8 second is already quite a fast cooldown for a good skill like Armor Break. The damage increment of 20% of the current damage would be definitely be better than a 20% reduction of 8 seconds (about 1+ second).

  5. Is there any way to find a good PvP build for Guardian or Guardian Hybrids? Or could you recommend a build yourself?

  6. if i wanna go on, crusader, (1)should i go for INT? or still STR? and, sir, you only put 8heraldry plates for guardian/physical paladin, the one you thanked tanya for.(2) how about for magical paladin/crusader? can i request for it. thankyou for reading.

    • Crusader will use INT rather than STR. As for their heraldry plates, it depends on what build you are using and what role you are going to play. The ones tanya provided are for tanking so you just have to change here and there to fit your gameplay. For example, STR plate becomes INT plate and physical atk become magic attack plate.

  7. so, a crusader have different roles and build too? woah! :)) sounds complicated. can u help me with this part? coz im still new in DN. DNsea here

  8. yo! newbie here but is there a specific dungeon that has a higher chance of dropping a half-turn kick & holy kick heraldry?? :s

  9. Sorry for the trouble i have given. But i would like to know whats the diff between int crusader and str crusader please.

    • If you look at your attack skills description, under the crusader track (left most column), all other skills are based on magic attack. Only Smite benefits from both magical and physical attack. So focusing on INT will be better in this case.
      For crusader skills, Judge’s Power depends on both STR and INT. The same goes for Judgement Hammer because it depends on both magical and physical attack. Hence,if you go INT, most of your attack skills benefit from it. However, going STR will lower ur damage capabilities on attack skills like Holy Cross, Sacred Hammering and Lightning Charger. But STR increases your damage for Armor Break though. This skill has a 8 sec cooldown which is highly spammable.

  1. Pingback: Question about my Paladin Build - Dragon Nest Source

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