Analysis of Top Destroyer Build (From Korea)

DNB: I would like to emphasize that this build is extracted from the Korea event, and it is not meant to be an exact 100% good skill build. As you can see from the title, it is an analysis.

Before going into analysis of the Top Destroyer Build, as usual, I will show the description of the 3 new skills first. Credits to chaose5 from MMOsite.

  • Breaking Point: Chance to break enemy superarmor and deal critical hits. 15% chance, cd 7sec.
  • Flying Swing EX: Enhanced flying swing, deal additional aftershock damage. AOE significantly improved.
  • Maelstorm Howl:  Suck the enemy around him towards himself and howl to deal heavy damage. While sucking, phy and mag damage received is reduced by 70%. Phy dmg 494.8%+2638. CD 45sec at Lv1. The suction damage ignores target’s invincibility, guardian shield etc. 

The video below shows a Destroyer solo-ing Cerebus Nest.

Ok let’s take a look at the build now.

As you can see from the build, it ignores really many skills. Why? Because this is a build for PvP! So many howl skills are not learnt. How can it benefit a party when it comes to Dungeons and Nests? Another reason is there are still quite many SP left. You can play around with the skill simulator in the Useful Tools page of this blog.

[Warrior]

  • Circle Break – Ignored because Mercenaries has many other better attack skills.
  • Rising Slash – Lv 6 for 2nd hit activation in this skill.
  • Relieve – Lv 4 for lower cooldown.
  • Dash – Lv 4. Too many SPs are needed elsewhere like Stomp.
  • Sweeping Kick – Lv 1. I didn’t PvP much so I don’t really know much about this. Maybe it is good in PvP. Not worth adding this high.
  • Drop Kick – Lv 1. For PvP. Not worth adding this high.
  • Soccer Kick – Lv 1. For PvP and pre-requisite. Not worth adding this high.
  • Aerial Evasion – Lv 3. Either Lv 3 or 4 is fine. Personal preference for cool down time.
  • Physical Mastery/Mental Mastery/Mental Training – Everything ignored. In PvP, the HP and Mana values are not the same as when you do PvE. So after hitting a certain value, you won’t see much difference when in PvP.

[Mercenary]

  • Stomp – Lv 11. In my opinion, Lv 10 is already enough because from lv 10 to 11, the slow % on enemies is still 40. Perhaps this build wanted more damage on Stomp.
  • Whirlwind – Lv 2. For more damage I suppose. But the maximum level attainable at character lv 50 is lv 7 for Whirlwind. As you can see, playing PvP sacrifices many useful skills. So do plan out your build properly.
  • Crisis Howl – Lv 5. In my opinion, lv 1 is already enough. The damage is not that great. Most probably, he wanted much faster cool down for this skill to be able to retaliate in PvP.
  • Toughness – Ignored. I am also unsure of the PvP system. Issues with Defense and Damage received? Maybe you all didn’t hear this before. In DN TW, some players PvP using gears bought from the blacksmith. People call those gears “BeiLin Equip”. I don’t know the English name of the blacksmith, probably Baylin or something lol. The reason why people use those gears is because they want a fair PvP match and not let those with lousier gears to have disadvantages. So maybe this skill is ignored due to this reason?
  • Soccer Kick Combo – Lv 1. For PvP.
  • Panic Howl – Lv 2. Probably not enough SP to add higher to support teammates in mass PvP.
  • Iron Skin – Lv 1. I don’t understand >.< Lv 1 only reduces damage received by 20%. Lv 3 reduces 40% and Lv 4 reduces 45%. You can see a significant increase in those numbers. The thing is the % is damage reduction and not defense values. So even if you are wearing “BeiLin Equip”, you will still benefit greatly from this skill.

[Destroyer]

  • Breaking Point – Lv 1. 13% chance or Lv 2 for 15% chance. You decide. Good skill to interrupt players’ skill casting in PvP.
  • Flying Swing EX – Ignored. Not sure of the reason too. In fact, the cast time did not change and the AOE is increased. Normally, I see people using Flying Swing in 1-1 PvP is when the opponent is not movable. Probably in 1-1, the increased AoE doesn’t matter?
  • Maelstorm Howl – Ignored. Maybe due to the cast time? I don’t see any bad issue on this skill though.

As you can see from my analysis, there are many things that I am unsure of. You may want to provide feedback. Thanks alot!
Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.

About these ads

Posted on August 11, 2011, in Destroyer and tagged , , , , . Bookmark the permalink. 7 Comments.

  1. Don’t trust the build it as you can see that build don’t even have some of the skill that the destroyer has best advice to people look at the video and make a build with the right skills.

    • Yup I do agree with you. As mentioned, the top voted build doesn’t mean the best build ever. Besides, in the analysis, I’ve mentioned that this build will do very badly in dungeons and nests. So guys, please do read the words that I wrote and not just looking at the build. =D

  2. I need a PVE Build for Destroyer plz!!!

    • Hi there, basically you can refer to the Barbarian skill build for the Mercenary skills. Remove the PvP skills and learn the PvE skills to the level that you want. Next, you take a look at Destroyer skills. Breaking Point at lv 1 (13% chance) or lv2 (15% chance). You will need Flying Swing EX because the AOE is improved and it will deal more damage on big mobs. As for Maelstrom Howl, it is like another big damage skill for you to use. For myself, I will learn it too.
      If you really want a build, this is what I came up with.
      I used the build of one of the top Barbarian in DN CN for reference to get certain skills required to use in Sea Dragon Nest. And then I tried to get Whirlwind as well. Then I add the 2nd job skills. Hope this helps.

      • Hi there,
        This is one great guide you (and your team) have here – not only for warriors but also the other classes you listed. I have just started in DN SEA and this will help me as updates roll out in the future – and this build is really interesting.

        Any particular advise what pros and cons axes and hammers have?
        Just wondering if I should stick to the Whirl Typhoon (Axe) path or consider the Gigantic Bomber (Hammer) path in the future. I only see that Axes are good for criticals and Hammers are good for stuns – how does this affect gameplay? Thanks in advance.

      • If you look at Barbarian’s 2nd job skills, it benefits the entire party’s DPS. It also has a passive skill which adds up to DPS also.
        For Destroyer, the passive skill is more for breaking superarmor. Useful in disrupting skills for dungeon bosses and in PvP. But it only works on certain bosses in harder nests like Sea Dragon Nest.
        So the conclusion is Axe for PvE and Hammer more for PvP.

  3. Thanks for the above response.
    But it seems that for one to maximize the Destroyer’s build and skills it must follow the Hammer path :) may it be for PVP or PVE. Thanks again :D

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.

Join 28 other followers

%d bloggers like this: